EDGE the self designing card game for fun, professional and casino play

ABSTRACT

Herein is disclosed an originally designed card game in which letters in combination with negative and positive numbers create variables which allows a player to create games from edge linking puzzles, to board play games to creating games in similarity to the standard American 52 card poker deck. Other-play enhancing features such as deck series shaded box identification and custom design features allows expanded and universal recognition and understanding of the game by players and onlookers from any nationality or language comprehension capacity. This card game invention is able to exist in a physical hand played medium and in a digital video game played medium.

CROSS REFERENCES

[0001] None

FEDERAL SPONSORED R & D STATEMENT

[0002] This invention has not been sponsored by any governmental agency.

BACKGROUND OF THE INVENTION

[0003] This invention pertains to the card and board game industry andis a card game that can be played as either a card or board game inwhich multiple games can be developed.

SUMMARY OF INVENTION

[0004] Corbin L. Young. EDGE the self designing card game for fun,professional and casino play. This article of manufacture with theembodied name EDGE is originally designed for the purpose of a cardplaying game. The utility function of this card design in which thecombined letter and number combinations create variables allows a playerto create games from edge linking puzzles, to board play games tocreating games in similarity to the standard American 52 card pokerdeck.

DESCRIPTION OF FIGURES

[0005]FIG. 1. View of base version of EDGE

[0006]FIG. 2. View of 1st version of EDGE which is called EDGE Series

[0007]FIG. 3a. View of 2nd version of EDGE which is called EDGEProfessional/Casino

[0008]FIG. 3b. View of 2nd version of EDGE which is called EDGEProfessional/Casino

DETAILED DESCRIPTION

[0009] Corbin L. Young. EDGE the self designing card game for fun,professional and casino play. This article of manufacture with theembodied name EDGE is originally designed for the purpose of a cardplaying game which can also be used in board game play and in digitalvideo game play. This invention design is based on a four sided figure,the square and/or rectangle. On one or more sides of this four sidedfigure there lies a number greater than the number 0, less than thenumber 0 or 0. These numbers are either positive or negative with a ¢−”sign denoting the negative numbers. Between each number or a number'sspace there lies a letter of the alphabet or an alphabet space. Anangled box at the lower left hand corner of the card allows distantviewers to know all the type of letters or numbers in order to ease eyestrain and to determine any corresponding letter/number combination thatlays in rotational sequence. FIGS. 2a, 2 b, 3 a, & 3 b carries smallboxes in which the shaded of these boxes represents the series decknumber which also can be used for game play. FIGS. 4a and 4 b carriesshaded boxes that equal in number to the single number designated foreach card. Along with the primary identifying number centered betweeneach letter pair, two of the same but smaller numbers flank at the rightand left inner corners of the cards for the purpose of unobstructed viewwhen cards lie one on top of the other in a spread fashion. Alsomaintaining the original combination function of FIGS. 4a & 4 b asimpler version is shown as FIGS. 5a & 5 b which is for the purpose ofeliminating the possible unused portion of the cards in FIGS. 4a & 4 b'scorner and side box designs and to provide double sided viewing. Thefunction of these card designs is that the letters in combination withthe numbers and their negative and/or positive designations createsvariables which allows a player to create games from edge linkingpuzzles, to board play games to creating games in similarity to thestandard American 52 card poker deck.

1. What is claimed is a playing card designed with four letters or fournumbers negative or positive at each of the four corners of a four sidedfigure as in FIGS. 1a & 1 b. The starting lower left corner beingdesignated with an angle for distant viewing in order to ease eye strainand to provide a reference point for character discernment in eachcorner.
 2. The second claim is of the first claim referencing FIGS. 2a &2 b in which random and fixed numbers negative and/or positive arelocated between the corner letters and in referencing FIGS. 3a & 3 b inwhich letters are located between corner numbers negative and/orpositive. Utilizing a random and fixed placement of numbers and letterson the cards allows for a multitude of game play combinations to beachieved. Additional decks of the same or different card combinationscan be mixed together to add a different function such as a larger game,more challenging game or new game, etc. Each different deck series isidentified by shaded boxes which also can be used in the creation of newgames. The combination of the letters and negative and/or positivenumbers creates variables which allows one to generate ideas for newgame creation.
 3. A third claim is made on the first claim referencingFIGS. 4a & 4 b incorporating one fixed number or letter on each cardresiding on one of the four sides of the card between a letter or numberpair. Each of these fixed numbers carry an equally opposite numberdenoted with a “−” negative symbol on a separate-card as in FIG. 4b.This version carries shaded boxes that equal in number to the singlenumber designated for each card which is also for easy viewing and nonArabic numeral knowledge play. Along with the primary identifying numbercentered between each letter pair, two of the same but smaller numbersflank at the right and left inner corners of the cards for the purposeof unobstructed view when cards lie one on top of the other in anoverlapping spread fashion and for corresponding to either a one or twoletter and number combination in game play. Additional decks can bemixed together to add a different function such as a larger game, morechallenging game or new game, etc. The combination of letters andnumbers that have equally opposite values creates variables which allowsone to generate ideas for new game creation. FIGS. 5a & 5 b shows asimplified version of FIGS. 4a & 4 b in which the sequence of letters ineach corner box going in the same rotational fashion from the startingangled box as depicted in FIGS. 4a & 4 b relates to each number thatcorresponds to each of the four sides of each card yet produces the samegame creation results. FIGS. 5a & 5 b is for the purpose of eliminatingthe possible unused portion of the FIGS. 4a & 4 b corner and side boxdesigns and to provide double sided viewing. Additional decks can bemixed together to add a different function such as a larger game, morechallenging game or new game, etc. The combination of letters andnumbers that have equally opposite values creates variables which allowsone to generate ideas for new game creation.